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Introduction: The First D&D Book to Take On Magic: The Gathering. With the Guildmasters’ Guide to Ravnica, you can create characters and run adventures on Ravnica, one of the richest, most beloved settings in Magic: The Gathering. Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. Ravnica is a worldwide cityscape, teeming with intrigue, driven by conflict between 10 powerful guilds, each with its own identity and interests. D&D fans will love exploring the book’s additions to D&D, with new classes, races, and magic items to delve into, while Magic fans will love bringing their favorite cards to life in the world’s deepest roleplaying game, with all the rules needed to play a Loxodon Smiter, a Goblin Electromancer, or any other Ravnican characters you can imagine. Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. |
Features: Explore The World of Magic: The Gathering: When you build your character, you’ll not only choose a race and a class—you’ll choose a guild. Defend nature with the Selesnya Conclave or spread the vengeance of the underworld with the Golgari Swarm—each guild has a unique identity and motivation. Run a Ready-Made Adventure for Level 1 Characters: Take players through 'Krenko’s Way': a ready-made adventure for level 1 characters. The notorious goblin crime boss Krenko has escaped confinement in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the specter of a goblin gang war that could jeopardize the tenuous peace among the guilds. Enrich Your D&D Game: Explore 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items. Among these additions to D&D are recognizable icons of the Magic: The Gathering universe, from the elephantine race of Loxodons to Ravnican artifacts like guild signets and Sword of the Paruns. Playing Dungeons & Dragons: Become an Adventurer: Adventurers come in all shapes and sizes. Find one that’s fun for you. An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose. Join the Party: D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back. Choose Your Own Path: The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do? In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on? This book’s contents include the following: Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering. 5 new races specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items. Dive into Krenko’s Way: A ready-made adventure for level 1 characters. Join up with your favorite Ravnican Guild: Azorius Senate, Boros Legion, House Dimir, Golgari Swarm, Gruul Clans, Izzet League, Orzhov Syndicate, Cult of Rakdos, Selesnya Conclave, or Simic Combine. Format: Hardback Pages: 256 |
Specifications: Publisher: Wizards of the Coast Release Date: 20/11/2018 Genre: Tabletop Game Ages: 12+ Play Time: 60 minutes Players: 2-6 |