Sold Out
Introduction: Adventure on the High Seas. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. Hoist your sails, pull up anchor, and set a course for adventure! Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. |
Features: Inside Ghosts of Saltmarsh: D&D’s Best Aquatic Adventures, All In One Place: Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. The Perfect Starting Point for Nautical Campaigns: Tucked away on the southern coast of Keoland lies the backwater fishing town of Saltmarsh. A location in the Greyhawk setting, Saltmarsh is detailed here so that it can easily fit into any campaign, whether it’s set in Eberron, Forgotten Realms, Mystara, or any other plane. Rules Sets for Seafaring Quests: The sea and its threats aren’t unique to Saltmarsh. The book’s appendices are a toolbox for ocean-bound adventures. Dungeons Masters will find everything they need to submerge players in marine heroics—stat blocks for ships, rules for naval navigation, ship-to-ship combat, mysterious islands, new and classic monsters, and much, much more. This book’s contents include the following: Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. This supplement details the port town of Saltmarsh, the perfect starting point for a nautical campaign. Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine: The Sinister Secret of Saltmarsh Danger at Dunwater The Final Enemy Salvage Operation Isle of the Abbey Tammeraut’s Fate The Styes Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Format: Hardback Pages: 256 |
Specifications: Publisher: Wizards of the Coast Release Date: 21/05/2019 Genre: Tabletop Game Ages: 12+ Play Time: 60 minutes Players: 2-6 |