Introduction: Straight from the Dragon's Mouth. Fizban's Treasury of Dragons is a comprehensive guide to the dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. It also introduces the myth of the First World, created by the dragon gods Bahamut and Tiamat, giving readers a peek into the role dragons play in the myths of many Material Plane worlds—all with notes and anecdotes from doddering archmage (and avid baker) Fizban the Fabulous, divine avatar of Bahamut himself. Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessential reference guide for the world’s greatest roleplaying game. Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does the magic that suffuses dragons impact the world around them? Here is your comprehensive guide to dragons, filled with the tips and tools Dungeon Masters and players need for their encounters with these dangerous magical creatures. Dragonslayers and dragon scholars alike will appreciate the new dragon-themed options for players eager to harness the power of dragon magic and create unique and memorable draconic characters. Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind! Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. |
Features: Straight from the Dragon’s Mouth: "This book insists on sorting dragons into little, understandable boxes as if the readers had only 100 years or so to live and their tiny baby-brains could hold only so much knowledge…"—Fizban Fizban's Treasury of Dragons is a comprehensive guide to the dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. It also introduces the myth of the First World, created by the dragon gods Bahamut and Tiamat, giving readers a peek into the role dragons play in the myths of many Material Plane worlds—all with notes and anecdotes from doddering archmage (and avid baker) Fizban the Fabulous, divine avatar of Bahamut himself. Draconic Character Options: "It's all too easy to prefer a certain color of dragonborn, but what's inside is what really matters—which is to say, the sort of damage their breath can do to you."—Fizban Draconic Races: Gain a gem dragon’s telepathic abilities or a special metallic dragon breath weapon—this book presents three variant dragonborn race options to give characters a draconic heritage strongly linked to the three great dragon families: chromatic, metallic, and gem. Draconic Subclasses: It also adds two draconic subclasses: the Way of the Ascendant Dragon monk, who channels the essence of dragon’s breath to annihilate their enemies, and the Drakewarden ranger, bonded to an adorable draconic companion—a small Drake who may one day become a majestic winged creature large enough to ride. Draconic Feats: Infuse a weapon with the power to deal a chromatic dragon’s elemental damage or manifest the healing and protective power of a metallic dragon—whether bestowed as a gift or won in battle, three draconic feats are also introduced for characters who form a connection with chromatic, gem, or metallic dragons. Dragon Magic: "Great piles of coins are all well and good, but the best treasures are the ones with memories attached. Let me tell you about my collection of pie plates!"—Fizban Draconic Spells: Summon a draconic spirit to fight by your side. Transform yourself to gain draconic abilities. Or prank your enemies by casting Nathair’s mischief for an unpredictable effect sure to amuse the famous faerie dragon it’s named after. This book unveils a selection of spells associated with dragons that may be cast by spellcasting characters and monster alike. Haunted Hoards & Dragon Curses: Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it pools in their lairs and tangles in the treasures of their hoards. For a dragon, home is where the hoard is—and as their hoard grows in size, so does their magical might. Any number of supernatural effects can linger in and around items from a legendary dragon’s hoard—whether haunted by a restless spirit, inscribed to curse any who dare plunder it, or imbued with a magical quirk that shifts a character’s personality as they wield it. Introduces “Hoard Items": This book reveals several magic items associated with dragons, including items connected to gem dragons and the introduction of “hoard items”—items charged with the magical energy of a dragon's hoard that may grow in strength when steeped in the magic of a more powerful dragon’s lair. Draconomicon: "I once spent months trying to teach a dracohydra to perform a five-part harmony. The singing didn't take, but the image of all its heads wearing the little hats and mustaches I gave them still tickles me to this day."—Fizban In-Depth Guide to 20 Draconic Creatures: How do the mindsets of red dragons and gold dragons differ? Where do they prefer to build their lairs, and what allies do they favor? In this book you’ll find in-depth information about twenty different draconic creatures, with insight into their personalities, tables full of their favorite treasures, adventure hooks that might lead characters to encounter a dragon of that type, and more. Lair Maps: Scattered throughout are maps of dragon lairs you can plunder for your adventures. With them you’ll find descriptions of special lair actions a dragon may use, and regional effects that manifest in the surrounding landscape, whether it’s a ghostly naval ship escorting well-meaning creatures to a bronze dragon’s lair, or unusually talkative desert creatures living near a brass dragon. A Bestiary Full of Stat Blocks: Across the worlds of the Material Plane and beyond, draconic creatures appear in myriad varieties. This book contains a full bestiary of stat blocks and lore—introducing gem dragons, greatwyrms of godlike power, additional creatures of the Dragon type, and creatures often associated with dragons or found in their lairs. Epic Dragon Encountersv: "Dragons are not in your world. You are in theirs."—Fizban Design Legendary Encounters: The most iconic of D&D monsters, encountering a dragon should be the stuff of legend. For Dungeon Master’s, this book is full of tables, tips, and ideas for crafting climactic battles, unforgettable adventures, and epic campaigns involving dragons. Memorable Dragon Characters: With a slow scraping and a shower of sparks, the dragon sharpens its claws on a worn rock, giving only a bored sigh. Another fiddles with his tail, calling everyone by silly nicknames (instead of the real names that he immediately forgot). Dragons are complex creatures with varied personalities, goals, priorities, and mannerisms—and details like these can breathe life into a dragon your party encounters. This book includes tips and tricks for building and roleplaying a dragon character as complex and distinctive as any other villain, ally, or mysterious figure in your campaign. This book’s contents include the following: Introduces gem dragons to fifth edition! Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction. Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options. Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons. Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more. Format: Hardback Pages: 224 |
Specifications: Publisher: Wizards of the Coast Release Date: 26/10/2021 Genre: Tabletop Game Ages: 12+ Play Time: 60 minutes Players: 2-6 |