Introduction: Dare to defy death in this adventure for the world’s greatest roleplaying game. Welcome to the Jungle! The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward. Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. |
Features: An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience. Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region. Fans of the DUNGEONS & DRAGONS Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers League organized play program while playing this adventure. Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward. Playing Dungeons & Dragons: Become an Adventurer: Adventurers come in all shapes and sizes. Find one that’s fun for you. An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose. Join the Party: D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back. Choose Your Own Path: The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do? In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on? This book’s contents include the following: A Death-Defying Adventure for Levels 1-11. Add 51 ancient monsters to use in the Encounter Builder to create & run organized battles for your party. Discover 10 new magical items and what they do with a click of your character sheet. Unlock 2 character backgrounds to use in the Character Builder. Rollable tables, detailed maps, and helpful stats to run this 256-page draconic adventure as the dungeon master. Format: Hardback Pages: 256 |
Specifications: Publisher: Wizards of the Coast Release Date: 19/09/2017 Genre: Tabletop Game Ages: 12+ Play Time: 60 minutes Players: 2-6 |