Introduction: Some Secrets are Worth Dying For. Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Note: For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. |
Features: Become an Adventurer: Adventurers come in all shapes and sizes. Find one that’s fun for you. A elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose. Join the Party: D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back. Choose Your Own Path: The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do? North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. For two long years, the god of winter's wrath has kept the sun from rising in Icewind Dale. Suspicion and desperation eat away at settlements plunged into perpetual darkness. And still greater threats may loom on the horizon. Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelight of Ten-Towns and the many bone-chilling locations that surround it. Explore twenty-six adventure sites around Icewind Dale. Each location comes with its own thrilling quests, most of which can also be used as stand-alone adventures or dropped into other campaign worlds. Character Secrets: Buried under thick furs and heavy cloaks, it's hard to tell friend from foe in the frozen streets of Ten-Towns. The denizens of Icewind Dale are full of secrets and surprises—some pleasant, some not so much. During character creation, each player may randomly draw a secret for their character—a skeleton in their closet that may be revealed as the story unfolds. Seventeen character secrets are included in the book, plus suggestions for things that may happen as a result of each. More Monsters Than Ever: The fauna of the frozen north has thus far remained unrecorded. Desolate and barren as it may seem, Icewind Dale is actually home to a huge variety of creatures. Filling this gap in the record, Icewind Dale: Rime of the Frostmaiden adds more monsters than any fifth edition adventure before it—with over fifty stat blocks. From fun riffs on monsters already in the Monster Manual to strange, unknown horrors—unexpected things lurk around every corner. Encountering Winter's Wrath: Navigating in a blinding blizzard, a fall into frigid water, an avalanche that threatens to bury you alive—the frozen wilderness is full of unique challenges and deadly hazards. This book provides tools for DMs running adventures in landscapes of snow, ice, and bitter cold. Rules are included for a variety of survival challenges, from hearing through howling winds to reeling in a great catch while ice fishing. This book’s contents include the following: In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on? This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. Confront horrific monsters born from the world’s devastating wars. Format: Hardback Pages: 320 |
Specifications: Publisher: Wizards of the Coast Release Date: 15/09/2020 Genre: Tabletop Game Ages: 12+ Play Time: 60 minutes Players: 2-6 |