Introduction: Unite the clans, for more war with a brand new 2v2 mode for Vikings Gone Wild! After years of conflicts it became obvious that only alliances would bend victory one way or another. Many tribes formed guilds and joined forces. This cooperation helped bring to life many new technologies in order to overrule the fate of this war! The Guild Wars Expansion introduces a brand new 2 vs 2 mode alongside 110 new cards, many of which can also be used with the core game format also! In Vikings Gone Wild, players take the role of heads of clans fighting against each other to prove to the gods who is the best. During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, specials cards) and growing your army! Note: This is not a standalone game. Vikings Gone Wild base game is required to play. |
Features: Vikings gone wild is a deck-building, resource management game based on the online real-time strategy game. The only way to win is by successfully attacking each other. Each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense Capacity of their opponent. You will gain Victory Points mainly by attacking other players, defending successfully, upgrading your Town Hall or completing missions. The game ends once a player reaches 40 or 30 Victory Points, depending on the number of players. But the final winner will be determined once the 24 bonus points have been attributed. Vikings Gone Wild: Guild Wars Expansion Includes: 22 Unit cards 16 Mission cards 8 Defense cards 3 End-Game bonus cards 40 Building cards 1 Divine Favour card 16 Odin's Path cards 4 Helper cards 20 Double-sided Boost / Forge tokens 28 Wall tokens |
Specifications: Publisher: Lucky Duck Games Release Date: 2017 Genre: Board Game Ages: 10+ Play Time: 45-70 minutes Players: 2-4 |