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Introduction: The standalone sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. The reign of Rasputin and Fenris is over, bringing a time of relative peace to Europa. The heroic deeds of those who protected Europa fade into legend. Instead, the eyes of the world are on Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. When months pass with no reports other than rumors of the crew and wildlife being possessed by strange parasites, a rescue mission is sent after Tarkovsky, but they also fail to return. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. They borrow mechs designed for exploration and head to basecamp to embark upon their journeys. This is where your story begins. Expeditions is a competitive, card-driven, engine-building game of exploration. It is designed to evoke similar feelings to Scythe even though the mechanisms are different: Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. Ready to begin an expedition? Select your mechs and characters by choosing your own adventure or using a randomizer web app! |
Features: Expeditions starts with the core of your hand-management tableau, a unique pairing of a character and their animal companion. Deploy a massive mech miniature and its matching asymmetric mech mat. These mechs leverage guile and power to destroy corruption. Venture into the unknown regions of Siberia via 20 large hex tiles, among which you will find 90 unique quest, item, and meteorite cards. Expand your crew by gathering workers and placing them on played cards to activate special abilities. Level up your mech by solving quests, melding meteorites, and upgrading items, then boast about your achievements to achieve victory. Expeditions features a robust Automa solo mode, including a separate rulebook and 21 cards. Expeditions Includes: 1 Basecamp board 5 Mech mats 20 Location tiles (hexagonal) 5 Mech miniatures 5 Base snaps 50 Worker meeples (ten each of purple, green, red, yellow, blue) 12 Starting cards 25 Item cards 25 Meteorite cards 40 Quest cards 5 Action tokens 5 Power tokens 5 Guile tokens 20 Glory tokens (stars; four per player) 24 Map tokens 37 Corruption tokens (six of each and one 20-value token) 1 Corruption bag 80 Cardboard coins 10 Player aids 1 Achievement sheet Automa (Solo Play) Components: 14 Decision cards 5 Progress cards 1 Glory card 1 Player aid card |
Specifications: Publisher: Stonemaier Games Release Date: 2023 Genre: Board Game Ages: 14+ Play Time: 60-90 minutes Players: 1-5 |