Introduction: The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums, meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean. Welcome to the new stand alone game in the world of Everdell This is the country of Farshore. Through each season, you will be leading a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail, for only by adapting to the winds of change will you succeed. The wind is high. The sun is breaking the horizon. It is time to set sail for adventure! |
Features: Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures. An all new standalone game built upon the award-winning gameplay of Everdell with many new mechanics to explore! Four new critter types, molded boats, and a 3D lighthouse to expand your collection! A new land of lively critters, featuring the glowing artwork of artist Jacqui Davis! Farshore is part of the Edge of the Map series, which explores the exciting and diverse lands bordering the Everdell Valley. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins. Everdell: Farshore Includes: 1 Game Board 1 Lighthouse Treasure Tokens 12 Metal Anchor Tokens 4 Ships with Punchboard Sails Shell Point Tokens Resources: (Driftwood, Seaweed, Seastones, Mushrooms) 24 Worker Critter Meeples: (6 Crabs, 6 Beavers, 6 Puffins, 6 Ducks) 12 Main Deck Cards 1 Victory Card 24 Map Tiles 10 Island Tiles 8 Windrose Tiles (4 'A' & 4 'B') Solo Components: 1 Plan Card 5 Color Markers 15 Route Cards 11 Weather Cards 2 Reference Cards |
Specifications: Publisher: Starling Games Release Date: 2023 Genre: Board Game Ages: 10+ Play Time: 40-80 minutes Players: 1-4 |